Mining Guide

Heart of the Mountain (HOTM) 1-10: roadmap, powder targets, and tree basics.

Last updated: 2026-02-08

Start: Mining 12 -> unlock Dwarven Mines

Your first goal is to reach Mining 12 so you can unlock the Dwarven Mines.

Unlock quest

In the Deep Caverns there is an NPC that requires a certain amount of Enchanted Ore to unlock the area. This is usually cheap if you buy it from the Bazaar or Auction House. If you do not have Bazaar access or you are playing Ironman, you can mine it yourself fairly quickly.

First purchase in the Dwarven Mines

Pick up the Fractured Mithril Pickaxe right away for 10,000 coins. It is a solid starting point before you move on to drills.

Commissions & HOTM milestones

Commissions are your main source of HOTM XP early on.

Why HOTM 3 matters so much

Up to HOTM 3, HOTM XP per commission increases with every level. From HOTM 3 onward you get the maximum value, which makes the grind much more efficient.

HOTM 1
~100 XP / commission
HOTM 2
~200 XP / commission
HOTM 3
~400 XP / commission (max)
HOTM 1 -> 3: spam commissions

At the start, commissions give very little HOTM XP. The main goal is simply to push to HOTM 3, because that is where commission XP reaches its maximum.

From HOTM 3: get a drill (or a budget option)

A Mithril Drill is the first real upgrade for many players, especially for Mithril Powder grinding. If that is too expensive, a Jungle Pickaxe works as a temporary option before you swap to a drill.

HOTM 4: commissions in Dwarven Mines or Crystal Hollows

From here you can do commissions either in the Dwarven Mines or the Crystal Hollows. For most players, Dwarven Mines is better at first because it is more consistent and easier. Crystal Hollows can be faster later, but it needs more focus.

From HOTM 5: Sorrow as the next armor upgrade

If you want a clean step up after Glacite, Sorrow is a great midgame set. If you are saving straight for Divan, you can skip it.

From HOTM 6: Divan if you can afford it + start saving for 655

Divan is your long-term armor goal. From this point onward it makes sense to plan your coins around Divan and a 655 instead of buying lots of small side upgrades.

HOTM 7: finish your powder targets -> then 655

From HOTM 7 onward, Gemstone Powder farming starts to make real sense. Prioritize your powder baseline first, including Core of the Mountain, then pick up the 655 if you do a lot of Glacite-related content.

HOTM 8-10: powder + long-term tree optimization

At this point the goal is to push your powder totals, invest in the right perks, and tune your tree around your preferred mining method.

Early gear tip

Glacite Armor from Glacite Walkers is a very strong early set and often the first real armor milestone. On Ironman, the set can drop directly from those mobs.

Armor roadmap (quick)

If you want a simple progression, start with Glacite Armor, move to Sorrow around HOTM 5 if needed, and switch to Divan from HOTM 6 once your budget allows it. The big coin goals are usually Divan + 655.

Mining equipment (upgrade order)

Upgrade these pieces along the way: Mithril Equipment -> Titanium Equipment -> Dwarven Handwarmers -> Pendant of Divan.

Powder roadmap (realistic targets)

Powder determines how far you can scale mining speed, fortune, and perks. These targets are a good baseline. They include roughly +1m extra buffer because Core of the Mountain consumes powder.

Gemstone Powder
at least 9,000,000
Recommended baseline for almost every mining method
Gemstone Powder (Gemstone mining)
around 13,000,000
For very high Professional levels, fortune, speed, and similar setups
Mithril Powder
at least 5,000,000
Solid standard; many methods want much more
Mithril Powder (endgame-ish)
around 9,000,000
For methods that heavily use Efficient Miner, for example Tungsten
Practical flow

Many players focus on Mithril Powder until HOTM 7 while picking up commissions on the way. After that, Gemstone Powder becomes the priority because it powers most mining setups. Once Gemstone Powder is finished, go back to Mithril Powder until you are roughly in the 5-9m range.

Glacite Tunnels (short & important)

You gain access through a quest or forging chain around the "Secret Railroad Pass". Details can change occasionally, so if you get stuck it is worth checking the wiki.

Cold mechanic

In the Glacite Tunnels you build up Cold over time. This lowers your movement speed and mining speed. Cold Resistance from items or upgrades helps offset that. You do not need to min-max it early, but keep it in mind.

Quality of life

A warp or travel scroll to Base Camp is useful for quickly claiming commissions if you do not have a Royal Pigeon, and it also serves as a reset against Cold in the Glacite Tunnels.

HOTM tree explained (powder, tokens, resets)

Core idea

You upgrade perks with the powder you grind. To unlock perks you need Tokens of the Mountain. You can reset your tree: the first reset is free, then it usually costs 100k coins per reset.

Core of the Mountain

Core of the Mountain costs powder, but gives permanent stat bonuses. The usual recommendation is to upgrade it as far as it still makes sense, because it also unlocks more tokens and other long-term benefits later.

How to build your own tree

If you are not sure which perks you need, use the in-game Handy Block Guide. It shows which blocks are affected by which stats. From that, you can work out which perks and stats your tree should prioritize.